I was much happier once I turned the gyroscope controls on all the time, and I quickly adjusted to them. However, I began to realize that my aim was suffering. You can actually choose to only have them work while you’re holding down the fire button, which I initially tried since aiming in one direction and fling in another was throwing me off when I started. The gyroscope controls take a bit more work to get used to. In a time when so many games, especially sequels, feel too familiar, I was happy to see Star Fox Zero do something new. You quickly learn that it’s best to look at your TV when trying to maneuver between obstacles, while you’ll want to focus on the cockpit view when you need to concentrate on your aim. It takes a little getting used to, but this is definitely one of the best uses of the Gamepad yet. You can also use the gyroscope controls to aim your cross-hairs, allowing you to shoot in a different direction than you’re flying. While your television will show a third-person view of your ship, the Gamepad looks straight out of the cockpit. Star Fox Zero stands out from its predecessors with its unique use of the Wii U’s Gamepad, which has a screen and gyroscopre controls. It all mixes together to present something that’s the Star Fox of the past yet feel like something new. You’ll even see some familiar bosses, and the difficulty curve is about the same as it was for Star Fox 64. It’s not all that different from how gameplay worked in Star Fox 64. The whole time you’re shooting and avoiding obstacles, occasionally throwing a barrel roll or U-turn in there. You do this by flying your ship, the Arwing, through either on-rails levels or more open areas that allow you to maneuver all over the place. Basically, a bad monkey is trying to take over the galaxy so the Star Fox team is going to stop him. That’s largely because it’s essentially a remake of that game (which itself was a re-imagining of the original Star Fox, which came out in 1993 for the Super Nintendo). Star Fox Zero is easily the best entry in the series since Star Fox 64, which came out way back in 1997. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
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